Darkness falls across the small down of Pella's Want as the party confronts a terrible truth...
A shadow grows across the town as the team confronts a terrible truth...
Despite being short one member, the night takes an unexpected turn when the party is invited to... well... a party!
Heading to their first ancient burial mound brings the party that much closer to their goal...
Things start to get real when a violent encounter turns deadly...
The fight continues as the stakes are raised, as well with the dead...
The team confronts some truths about themselves and their feelings...
On their way to the next spirit mound, the party runs into a little problem...
The party comes face to face with a group from their past and makes a new friend...
The group is faced with a difficult decision when they uncover the truth about the boy in the woods...
A terrible reality begins to set in as the party sees the results of the Hunger...
Return to the tribe, the team must ask for the artifact and find a way to retrieve it...
On the way to the next spirit mound the party remembers a very important holiday...
A giant threat appears as the party sets their sights on another burial mound...
As the battle with the stone giants continues the party struggles against the overwhelming odds...
As the fight continues, the party begins to realize the odds may be against them...
A true terror arrives on the battlefield and the party understands the true odds they face...
After a terrible turn of events, the party confronts the true horrors of battle...
After suffering a terrible defeat the party distracts themselves momentarily from the reality of their loss...
The party struggles to pick themselves up as they put distance between them and the giants...
The party hits an all time low as they confront their worst fears...
After a difficult night, the party finally comes together and moves forward...
The party realizes that to get back the artifacts, a bit of clever diplomacy may be in order...
Travelling south to Silverymoon presents some much needed hope but a new set of problems...
As the boys each go their separate ways, Jack investigates a lead in Silverymoon...
Red and Dorin find themselves deep in the underbelly of Silverymoon when they agree to say "yes" to anything they may encounter...
Craeloth finally confronts a truth about himself, and what that means for his soul...
After last night, the party comes together once again to talk about what's next...
All is not well after the party heads to the market to spend some time in town before leaving...
After a near-death experience the group reacts quickly to the new threat...
The group discusses some troublesome realities of their new party
Truths come to light as the team heads into a much different Everlund than the one they left behind...
After a startling revelation, Dorin sets off on his own to face the demons of his past once and for all...
Leaving behind the sins of their past, the party pushes forward to the final burial mound...
The part approaches the final Barbarian spirit mound and encounters a unexpected problem...
The party confronts a truth about themselves and their mission...
While heading through the High Forest, the party encounters a tricky situation...
There's no fooling the team as they seek to help an odd stranger they've found in the woods...
Everything is expensive in Everlund it seems as the team tries various ways to get the best deal they can...
Under the watchful eye of the Harpers, the party portals back to Mirabar, where they encounter an old friend...
Craeloth and Marina discuss love and purpose over wine while the rest of the party is briefed on what will be their FIRST QUEST EVER!
As they work through the mines, the group is beset on all sides by a low level encounter...
The party encounters a goblin peddler with some unique wares while tension brews between the rothay...
As the party finishes their low level adventure, they find themselves in a quiet mining town...
While on their way to the Spine of the World the party encounters a sneaky foe...
The party continues to battle against the Ice Spiders...
The Oracle answers some long sought questions and a surprising turn of events leaves the party down...
Along the road towards the Dessarin Valley, Mairi runs into a strange fox-looking creature...
A breaking point is reached and the party is changed forevermore...
Dorin is troubled by his past as the team continues towards the Mountains...