The party returns from Icewind Dale ready to start a new chapter...
A fight breaks out in the middle of the night as the party confronts loss...
A dark cloud follows the party as they try to move forward in their adventure...
The party begins to crack as loyalties are questioned...
Tensions reach a boiling point as the party enters a town with a haunted past...
The party, divided, must find a way to become whole again...
After vanquishing the enemy, the party comes to a breaking point...
Despite things seemingly back on track, the party has one last secret to unearth...
The party gets jumped by a cluster of Spiders within the High Forest...
As the party arrives at Shadowtop Cathedral, they find themselves with a bit of downtime...
Things get serious as the quest for true loves reaches a breaking point...
There is cause for celebration in the air as the Party attends an unusual event...
The party is finally ready to leave Shadow Top Cathedral, only they still haven't met their contact...
A moment of respite is interrupted by the return of an enemy thought to be vanquished...
The party, surviving an ambush, pushes on towards Everlund...
A party arrives in Everlund and seeks out the Wizard for help...
The team starts out on the road to find the source of the problem in the North...
Things get serious as the party struggles to navigate a very sensitive situation...
Combat begins as the party is beset on all sides by an army...
The party gains unexpected help from the Dwarves after the battle ends...
The party confronts Chaoshammer and things get messy...
Answers come from an unlikely source as the party finally understands the big picture and where they are meant to head next…
The party awakes something unexpected in the cold tundra of the north...
Returning to Everlund reveals an unexpected problem for the party...
Danger lingers around Everlund and the party must move quickly towards their next destination...
Back in Waterdeep, the party rushes to find out what's happened to a friend of the group...
The past comes back to haunt the Nightstone Four with answers to long-sought after questions...
Trouble is brewing at the Copper Cup Fest Hall when a few bad apples decide to show up for more than just a drink...
As the party recovers the fragments of a broken bar, they discuss their next move...
With stresses at an all time high, the party cuts loose after arriving in Yartar...
The night continues and a mysterious stranger gives the group a promising lead...
An old friend returns with an offer not easy to refuse...
A battle within the ancient canyons becomes deadly when the party encounters their first Legendary creature...
The group comes across a quiet and ancient tower in the middle of the canyon full secrets and a shaded past...
As the party reaches the upper floors of the tower they come face to face with an old friend... or two...
Things at the tower cool off as the party continues their search for whatever secrets this tower may hold...
An eerie fog brings more than the party realizes as they spend the night in the ancient tower...
The far north calls as the team moves onward to meet their giant friend...
A day off in Mirabar leads the group into some small but entertaining distractions...
The party struggles to make their way up the spine of the world and towards their goal...
While climbing towards the Eye of the All-Father, the party encounters a rogue group of enemies...
The party arrives at their destination to find that they are not the first ones here...
As the party moves through the massive dungeon, they uncover a few surprises...
Traps, puzzles and more sinister fates await the team as they push further into the dungeon...
A monstrous creature intends to put an end to the Nightstone four...
Face to face with their destiny, the team poses some hard questions...
Things are moving forward as the team decides where to head next...
On their way South a mysterious encounter leads the party to a frozen town in need of help...