The team starts out on the road to find the source of the problem in the North...
A party arrives in Everlund and seeks out the Wizard for help...
The party, surviving an ambush, pushes on towards Everlund...
A moment of respite is interrupted by the return of an enemy thought to be vanquished...
The party is finally ready to leave Shadow Top Cathedral, only they still haven't met their contact...
There is cause for celebration in the air as the Party attends an unusual event...
With the tunnels clear, the party is about to start...
Things get serious as the quest for true loves reaches a breaking point...
As the party arrives at Shadowtop Cathedral, they find themselves with a bit of downtime...
The party gets jumped by a cluster of Spiders within the High Forest...
Despite things seemingly back on track, the party has one last secret to unearth...
After vanquishing the enemy, the party comes to a breaking point...
The party, divided, must find a way to become whole again...
Tensions reach a boiling point as the party enters a town with a haunted past...
The party begins to crack as loyalties are questioned...
A dark cloud follows the party as they try to move forward in their adventure...
A fight breaks out in the middle of the night as the party confronts loss...
The party returns from Icewind Dale ready to start a new chapter...
The party travels north, to Icewind Dale to answer a call for help from an old friend...
The team heads to the forgotten ruins of a Dwarven kingdom in search of an ancient artifact...
The final confrontation with the Queen of the Hill Giants is here...
Death comes to Grudd Haug as the party enters the stronghold...
The party climbs their way to the second level of the Hill Giant's Lair...